Eliza Corsair - The HellCat
Detailed information on Eliza Corsair, HellCat of the HellBeast Initiative
Eliza Corsair - The HellCat
Name: Eliza Corsair
Alias: “HellCat”
Age: 9
Birthday: June 17
Sign: Gemini
Affiliation: HellBeast Initiative (HBI) – Special Combat Division
Home Sector: Sector 4, Aeterna City
Role: Frontline combatant / Streamer (“Azurelyza”)
Background
Eliza Corsair’s earliest years were split between the comfort of her home in Sector 4 and the shadow of her father Victor Corsair’s complicated life as both a former space pirate and high-ranking operative for VITA. Her mother, Elizabeth Mayflower, was her anchor—until one night, when Eliza was only four years old, Elizabeth was assassinated under mysterious circumstances. The body was removed without public record, and no one seemed willing to speak about it.
With her father deployed on an extended VITA assignment, Eliza was left without protection or guidance. Over the next four years, she survived on the streets, relying on quick wit, physical agility, and small performance acts to earn food or coin. She slept in shelters when she could, but preferred the company of other street kids—many of them older troublemakers who acted as informal guardians to the younger ones.
Life on the streets hardened her. She learned to avoid adults, to stay mobile, and to find opportunity in chaos. She became adept at reading crowds, blending in, and seizing on fleeting moments to get what she needed.
When Victor returned from deployment, he expected to be greeted by his family—only to discover his home blocked off, his access revoked. His old crew informed him of Elizabeth’s assassination, something VITA had never officially told him. Victor suspected VITA was systematically targeting people connected to him but lacked the evidence to confront them.
His search for Eliza took him across multiple districts, eventually finding her in the company of older street kids. She was taller, tougher, and more streetwise than he remembered—a far cry from the small child he’d left years before. Their reunion was awkward; she didn’t immediately trust him, and her independence clashed with his authority. But Victor was determined not to lose her again.
Within the year, Victor formally proposed the HellBeast Initiative—an elite combat program separate from VITA’s full control. Though Eliza didn’t join immediately, he arranged for her to be mentored and monitored by Sayaka Nagareboshi, one of his top protégés, and to receive specialized combat and tech training from Professor Aino (later revealed to be Rosemary Crestfallen). At age nine, Eliza officially became the HellCat unit pilot, carrying both her father’s name and her own hard-earned survival instincts into the HBI’s ranks.
Interests and Hobbies
Eliza Corsair’s life has always been a performance—whether she wanted it to be or not. Her hobbies are less about passing the time and more about ways she’s learned to survive, connect, and define herself in a world that has repeatedly tried to shape her into something else.
Her streaming career as Azurelyza is an extension of the street-performer instincts she honed from age four to eight, surviving through charm, showmanship, and calculated spectacle. Where once she danced in front of neon-lit storefronts for scraps, now she dances for a global audience, leveraging charisma into influence and income. For her, the camera isn’t a tool—it’s a shield, a stage, and sometimes a weapon.
Eliza’s love for movement—whether it’s dance footwork in a sparring match or rooftop parkour under the Aeterna moonlight—comes from years of needing to be fast, fluid, and unpredictable. She learned early that mobility meant survival; today, it means dominance on the battlefield. In her HellCat unit, her combat style is an almost balletic mix of grace and ferocity, born from the same physical awareness she used to escape street chases.
Her teasing and flirtatious banter are equal parts entertainment and a way to read people. To Eliza, every reaction is a piece of intel—does someone get flustered, laugh it off, or snap back? It’s a social game that keeps her sharp, a lighter counterpart to her more serious reconnaissance work. And while she openly admits to “flirting for free desserts,” it’s also a reflexive way to maintain control in any interaction.
Even her break room heists are rooted in her past. Hoarding snacks was once about not knowing when the next meal would come. Now it’s an inside joke with herself—stealing from a stocked fridge when she could easily just ask is her way of keeping the thrill of survival alive. It’s less about the candy bar and more about outsmarting drones and cameras, the same way she once outmaneuvered city watchmen.
Her private singing is the outlier—a quiet ritual she guards fiercely. It’s one of her few hobbies not tied to strategy, competition, or showmanship. These late-night recordings, sparked by memories of her mother’s voice, are a reminder that beneath her playful armor, there’s still the little girl who once fell asleep to a lullaby.
Eliza’s friendly rivalries—most notably with Lin Hua-Xiang—are her preferred form of bonding. She doesn’t just enjoy competition; she thrives in it, using rivalries to push herself beyond her comfort zone. In her mind, victory is less about the win and more about proving she can adapt to any opponent’s rhythm.
Her interest in tech customization is fueled by the same curiosity she had as a child staring at street-mod cybernetics. She isn’t just content to wear the HellCat suit—she needs it to feel like her, in both function and flair. If it means spending extra hours with Miko and Niko debating aesthetics versus efficiency, so be it.
Lastly, Eliza’s storytelling is her social currency. She can recount a simple mission debrief like it’s a grand epic, embellishing details to make her friends laugh, gasp, or roll their eyes. It’s her way of keeping the mundane exciting, and of reminding everyone—including herself—that she’s not just a cog in the HBI machine.
Through all of these hobbies, Eliza’s personality shines as a blend of survivor, performer, trickster, and loyal friend—someone who’s just as comfortable dancing in the spotlight as she is vanishing into the shadows. Every pastime is a thread in the tapestry of a life defined not by circumstance, but by the way she plays the game.
Affinity Markers
Positive Affinity Markers – Things That Win Her Over
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Bring Food or Drinks – Especially matcha, boba, or pastries. “Bonus points if she didn’t have to ask for it.”
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Show Genuine Interest – Ask about her HellCat suit upgrades, stream highlights, or street performance days.
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Play Along with Her Teasing – She respects people who can volley back in banter without getting genuinely offended.
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Value Adaptability – She bonds quickly with people who think on their feet and bend the rules when needed.
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Include Her in the Action – Whether it’s a mission op or a prank on another squad, being in the loop means trust.
- Let Her Show Off – Give her a challenge that lets her display skill, whether it’s speed, precision, or style.
Negative Affinity Markers – Things That Put You on Her Bad Side
- Overbearing Authority – Ordering her around without mutual respect is the fastest way to lose her cooperation.
- Ignoring or Talking Over Her – She’ll assume you think she’s irrelevant and prove you wrong in a loud way.
- Overly Rigid Thinking – “By-the-book” types who refuse creative solutions will earn her sarcasm and mistrust.
- Mocking Vulnerable People – She takes this personally, even if it’s “just a joke.”
- Taking Credit for Her Work – Nothing infuriates her faster. Expect payback.
- Long, Pointless Briefings – If you drag her into one, be prepared for doodles, sarcasm, and side conversations.
Neutral/Variable Affinity Markers – High Risk / High Reward
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Friendly Rivalry – Competing with her can either lead to mutual respect or all-out stubborn escalation.
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Flirtation – She often initiates it for fun, but may turn ice-cold if she feels it’s manipulative or forced.
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Pranks – She enjoys them, but if you hit a sore spot, expect revenge.